Things That Go Bump
In The Warp!
Part II: The Ben Hur
Effect
Hey everyone, once again I’m back
with the next installment of the Foundry’s Forge. I hope you all took in the changes that GW
made to the Flamers and Screamers. As it
appears Charlton Heston has been bending the ears of GW staffers as well, with
addition of Chariots to the 40K universe.
More specifically, we turn our gaze to the Seeker and Hellflayer
Chariots of Slaanesh.
Slaanesh, the prince
of temptation and twisted pleasures, is no stranger to use of chariots. A Daemonettes’ failure in battle brought a
sentence of menial soul collecting at the helm of one of these frightful
contraptions. However, a pair of his
more spirited handmaidens found another way to use the awful machines of the
warp’, by riding these massive reapers through the enemy ranks. Soon after seeing the havoc that his chariots
caused a new purpose was assigned to these Machines of Blissful Pain. Countless fresh souls were now being ripped
from their victims bodies for the pleasure of Slaanesh.(pg.3 Chaos Daemons
minidex)
Sounds gruesome, doesn’t
it? Let’s see how bad/good it really is.
Seeker Chariots of Slaanesh
The
new Seeker Cavalcade gives Daemon players a few options to work with. Your base
Seeker Chariot will run you 40pts. It’s
the Chevy Malibu of dark magic transports, not too flashy, just reliable enough
to get you from point A to point B leaving red mist and body parts in its wake.
Exalted Chariot’s starting at 90pts are
more like your BMW’s. They have more
bells and whistles in the base models, also far superior option packages. Both Choices have identical stat lines, with
one exception that the Exalted Chariot has four hull points instead of
two. Hull points are a new feature in
the 40K universe, this facet plays a particularly important role with these
units. Why? you ask… I’ll tell you why, both chariots have the new Fleshshredder
special rule. For every remaining hull
point they get D6 strength 4 A.P. – Hammer of Wrath attacks. If I do the math right, that’s potentially
twenty four close combat attacks, not counting what the Exalted Alluress gets
in her profile. You are probably
thinking, “Wow! that’s a lot of attacks but I think I can deal with that, it’s
not that bad.” Don’t get ahead of
yourself junior! As the saying goes, you
can run, but you can’t hide. Gifted with
Aura of Acquiescence, opposing units will not be protected in cover. AoA gives the chariots offensive and
defensive grenades, oh and when they do catch you watch out for their claws
they rend in close combat as well.
Special Rules
Seeker Chariot:
Exalted Alluress: Daemon,
Fleet
Seeker Chariot: Daemon, Fleet, Fleshshredder
Exalted Seeker Chariot:
Exalted Alluress: Daemon
Exalted Seeker
Chariot: Daemon, Fleshshredder
Hellflayers of Slaanesh
On
the surface Hellflayers and the base Seeker Chariots are no different, stat line
is the same in all categories, Daemonic gifts same, and unit type is all the
same. However they cost twenty points
more, why? Hellflayers have a dirty
little secret that could cause your opponent to have a very bad day, it’s
called Soulscent. This special rule
grants the Hellflayer bonus attacks for every unsaved wound that they inflict
from the Hammer of Wrath attacks on an enemy unit. So basically make your saves and you should
be good.
As a quick side note
this new minidex has some inconsistencies to be mindful of. The Hellflayer entry shows the Exalted
Alluress as having an Initiative of 5 instead of 6 with the seekers. I confirmed with GW that it in fact should be
a Initiative 6. Also ignore the BS value
given to the Seeker Chariots it should be at zero since they have no shooting
attacks.
All in all you are
looking at some potentially very scary additions to the Daemon codex. I have yet to play a game of sixth, let alone
come face to face with any of these baddies.
Let’s hear from the masses, have you played with or against these new
units? If so what do you think?
That’s for now, leave your
comments and let me know what you think.